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One win from the playoffs: Team A dispatch Team B in Cologne
- Cypher, Killjoy and Vyse now rebuild defenses 15 seconds faster after their gear is destroyed.
- Replay Bookmarking lets anyone mark and jump to crucial plays, but the tags stay private.
- Gauntlet: Glitched introduces five‑player party queues, a brand‑new Hush ultimate and a flood of ability tweaks.
Sentinel cooldowns slashed
The patch trims the post‑destruction cooldown on three core Sentinel tools from 60 seconds to 45 seconds. Cypher’s Spycam now resets 15 seconds quicker, while its reclaim time rises from 15 to 20 seconds to stay in line with the other Sentinels. Killjoy’s Turret and Vyse’s Arc Rose enjoy the same 45‑second reset window.
Sage’s healing gets a crosshair
Sage’s Healing Orb receives a precision upgrade: a visible crosshair appears while targeting allies, matching the accuracy of Miks’ Harmonize. The heal amount stays unchanged, but the tweak aims to curb accidental heals on the wrong teammate.
Replay Bookmarking lets you flag the action
Bookmarks appear on the timeline, remain private, and are invisible to anyone else watching the same replay. On PC, the feature is unassigned by default and can be bound in Settings → Controls → Interface. Console players access it via a new button in the Options menu. The tool is designed for those who want to revisit clutch rounds, decisive ultimates or costly misplays without scrubbing through hours of footage.
Gauntlet: Glitched expands to five‑player parties
The patch also adds a brand‑new Hush ultimate, Suspension, which fires a steerable projectile that can be re‑activated to levitate anyone at its impact point.
New ability upgrades
- Hush – Flow “Prone to Flight” gains extra charges; Go the Distance boosts pull strength. - Hush – Displacement “Tug of War” receives additional charges; Habit Forming now recharges with a decreasing cooldown. - Cypher – Spycam “Extreme Supervision” swaps tracking darts for a Classic pistol, upgraded to a Sheriff. - Veto – Interceptor “Cannon Fodder” gains a decreasing‑cooldown recharge; Long‑term Assignment extends its active duration. - Waylay – Refract “HODL” widens the teleport‑back window; Déjà vu adds a decreasing‑cooldown recharge.
Balance tweaks across the board
The patch reshapes dozens of ability parameters: Blast Pack damage jumps to 75/145 at Levels 2/3, Trapwire recharge drops to 15/12 seconds, and Stim Beacon’s “Quick Hits” duration doubles to four seconds. Health pools, recharge timers and charge counts were adjusted for agents such as Prowler, Wingman and Dizzy, while several glitches received new cooldown mechanics. Riot also clarified assist calculations introduced in Patch 13.08: a heal now counts as an assist only if the healed teammate secures a kill within ten seconds after the heal ends.
Bug squashes and the road ahead
Alongside the headline changes, the update patches lingering bugs affecting Hush and other agents, and resolves assorted map and console issues.
This article was written automatically from the reports credited below and GLHF's match data.
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