Patch 26.22 Unleashes Shen Jungle, Super‑Charges Corki, and Slashes Locke
- Shen’s jungle kit gets a monster‑mod boost, promising a fresh flex pick for pro teams.
- Corki’s rockets and Smolder’s sneeze explode with higher damage, reviving ADC firepower.
- Locke’s early‑game nail‑spamming and speed burst are trimmed, curbing his dominance.
Shen storms back into the jungle
The champion’s Q Twilight Assault receives a modest monster‑mod increase, climbing from 100‑200 damage to 120‑200 damage across its five scaling steps.
ADCs get a rocket‑fuel boost
Corki’s signature R Missile Barrage and its Big One variant both see a damage jump. Regular missiles rise from 90‑250 (+85 % AD) to 100‑280 (+90 % AD), while the Big One climbs from 180‑500 (+170 % AD) to 200‑560 (+180 % AD). The change promises harsher poke and burst for the aerial marksman, turning his rockets into a more punishing threat on every wave.
Smolder, the adorable dragon‑ADC, is not left out. Its W Achooo! explosion now deals 25‑125 (+50 % AD, +80 % AP) instead of 10‑110, bolstering both lane harassment and wave‑clear.
Mid‑lane tweaks tighten the balance
Aurelion Sol receives a buff to E Singularity, lifting total magic damage from 50‑150 (+60 % AP) to 50‑170 (+70 % AP) over five seconds, nudging his weaker secondary ability closer to the strength of his W Astral Flight.
Naafiri’s kit is fine‑tuned with a modest heal increase on Q Darkin Daggers (45‑105 (+40 % AD) → 55‑115 (+45 % AD)) and a 2 % bump to W Hounds’ Pursuit bonus AD (20 % → 22 %).
Viktor regains some bite after a harsh nerf in the previous patch. His R Arcane Storm now scales at +60 % AP (up from +50 %) while his health growth climbs from 100 to 105 per level, restoring a slice of survivability and damage.
Locke’s early‑game arsenal is trimmed
The adjustment targets the ability’s spammability, which had proven overly strong in the opening minutes.
System‑wide tweaks and new skins
Beyond champion changes, the patch softens the Base AD from 56 to 54 and trims The Box damage (250‑550 → 200‑500). Radiant Blast cooldown tightens from 12‑8 seconds to 10‑8 seconds, while Divine Judgment’s longest cooldown drops from 160 seconds to 140.
Sources: STRAFE
This article was written automatically from the reports credited below and GLHF's match data.
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