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Sombra's hacked health packs now immune to Hanzo's disruption

  • D.Mon loses impact damage and lifesteal, curbing her burst potential.
  • Junker Queen gains a massive health boost and faster Carnage, while Mauga and Ramattra see armor and ammo upgrades.
  • Hanzo’s Sonic Disruption no longer overrides Sombra’s hacked health packs, limiting his sustain options.
Illustration
Illustration: AI-generated

Tank turbulence

Her Propulsors, once a source of 15 impact damage, now deal none, stripping her of a key burst mechanic. The Overstrike lifesteal drops from 150 % to 125 %, further dulling her damage‑to‑heal loop. Defensive tweaks make her Power Barrier more vulnerable: recovery time climbs from 0.2 seconds to 0.3 seconds and a minimum deploy duration of 0.25 seconds is now required, giving opponents a clearer window to engage. Winston’s Revitalizing Barrier also feels the sting, with healing per second trimmed from 35 to 30.

In 5v5 matches her base health rises from 375 to 425; in 6v6 it jumps from 450 to 500. Her Carnage cooldown shrinks from 9 seconds to 7 seconds, letting her unleash relentless pressure. A brand‑new UI element now tracks allies within range of her Commanding Shout, sharpening her leadership role.

Mauga’s armor is boosted from 125 to 150, and his Incendiary Chainguns now burn for 20 damage per second instead of 15, giving his close‑range assaults extra sting. Ramattra’s Void Accelerator ammo pool expands from 100 to 125, extending his sustained damage output.

DPS adjustments

Vermillion Ascent’s cast time drops from 1.2 seconds to 1 second, sharpening her burst. Echo’s Aerial Munitions now refill ammo on use, adding a subtle sustain boost. Emre’s Cyber Frag detonates faster, cutting time from 0.6 seconds to 0.5 seconds.

Genji’s Deflect duration is reduced from 2 seconds to 1.5 seconds, tightening his counterplay window. Reaper’s base health climbs from 275 to 300, granting him extra durability in firefights. Shion’s execution spread narrows from 8.5° to 5.7°, improving precision. Satsuriku’s volley timing improves, with cast/move time per volley shrinking from 0.6 seconds to 0.5 seconds. Vendetta’s Palatine Fang leap speed drops from 11 to 9.5, and its initial swing delay rises from 0.15 seconds to 0.2 seconds, softening his early‑game aggression.

Sources: esports.gg

This article was written automatically from the reports credited below and GLHF's match data.

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